12 stages. 24 weeks. One wiped operator. Everything you earn, you loot.
Every run begins the same way — fully wiped operator, 1-plate vest, no weapons, no consumables, no outside help. What you earn is what you fight with. No tombstone. No handouts. No excuses.
The series spans 12 stages across 24 weeks. The first half tackles all Dark Aethers and the Unstable Rift on regular Triangle Sigils. The second half repeats the ladder with Elder Sigils — half the DA time, twice the pressure. Stage 12 is the ultimate test: Red Worm, S5 Dark Aether, and the Entity, all chained together from zero.
Every stage follows the same structure. The open world is yours for 45 minutes — then the storm comes.
Loot, run contracts, build your kit, and obtain your Sigil. This is your zero to hero window. Start with nothing and make it count.
The storm hits. Activate your Dark Aether or Unstable Rift before the clock expires. On Red Worm stages, Greylorm can be summoned during this window — but you're burning time doing it.
Regular Triangle Sigil: 30 minutes. Elder Sigil: 15 minutes. Use what you looted. No outside help once you are in.
Regular sigils first. Then the Elder half begins. Each stage is a 2-week open window — coordinate with your squad and complete it on your terms.
| Stage | Window | Target | Sigil | DA Time | Notes |
|---|---|---|---|---|---|
| 1 | 1–2 | S2 Dark Aether | Regular | 30 min | Easiest DA — get your bearings |
| 2 | 3–4 | S1 Dark Aether | Regular | 30 min | |
| 3 | 5–6 | S3 Dark Aether | Regular | 30 min | |
| 4 | 7–8 | Unstable Rift | Regular | 30 min | |
| 5 | 9–10 | S5 Dark Aether | Regular | 30 min | |
| 6 ★ | 11–12 | Red Worm + DA | Regular | 30 min | 2 Squads Required |
| 7 | 13–14 | S2 Dark Aether | Elder | 15 min | Half the time, harder DA |
| 8 | 15–16 | S1 Dark Aether | Elder | 15 min | |
| 9 | 17–18 | S3 Dark Aether | Elder | 15 min | |
| 10 | 19–20 | Unstable Rift | Elder | 15 min | |
| 11 | 21–22 | S5 Dark Aether | Elder | 15 min | |
| 12 ★★ | 23–24 | Red Worm + S5 + Entity | Elder | 15 min | Series Finale |
Individual and team scores tracked separately across all 12 stages. Leaderboards posted at the close of every fortnightly window.
Completion + full extraction + all enter DA + no self revives + Red Worm + Elder bonus + Entity. The highest ceiling in the series — fitting for the finale.
The ultimate zero to hero gauntlet. Chain everything together from a wiped operator.
The rules exist to keep it honest. Break them and the run doesn't count.
Community-funded. Every contribution goes directly toward the prize awarded to the series winner at the close of Stage 12.
Only registered team members are eligible. The more the community chips in, the bigger the prize gets.
Registration closes when Window 1 opens. Minimum 4 teams required to launch. Don't miss your shot.
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