Plague's MWZ Server — Community Challenge Series

Zero to Hero: Ascension

12 stages. 24 weeks. One wiped operator. Everything you earn, you loot.

Can you rise from nothing and conquer the Dark Aether?
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Start With Nothing

Every run begins the same way — fully wiped operator, 1-plate vest, no weapons, no consumables, no outside help. What you earn is what you fight with. No tombstone. No handouts. No excuses.

The series spans 12 stages across 24 weeks. The first half tackles all Dark Aethers and the Unstable Rift on regular Triangle Sigils. The second half repeats the ladder with Elder Sigils — half the DA time, twice the pressure. Stage 12 is the ultimate test: Red Worm, S5 Dark Aether, and the Entity, all chained together from zero.

12
Stages
Escalating difficulty from S2 DA to the full Stage 12 finale
24
Weeks
Fortnightly open windows — run it on your own schedule
3
Per Team
Teams of 3 with a nominated captain at registration
4+
Min Teams
Series launches only when 4 registered teams are confirmed

The Clock

Every stage follows the same structure. The open world is yours for 45 minutes — then the storm comes.

0:00 — 45:00
Open World

Loot, run contracts, build your kit, and obtain your Sigil. This is your zero to hero window. Start with nothing and make it count.

45:00 — 60:00
Aether Storm

The storm hits. Activate your Dark Aether or Unstable Rift before the clock expires. On Red Worm stages, Greylorm can be summoned during this window — but you're burning time doing it.

Inside the DA
Dark Aether

Regular Triangle Sigil: 30 minutes. Elder Sigil: 15 minutes. Use what you looted. No outside help once you are in.

12-Stage Ladder

Regular sigils first. Then the Elder half begins. Each stage is a 2-week open window — coordinate with your squad and complete it on your terms.

Stage Window Target Sigil DA Time Notes
11–2S2 Dark AetherRegular30 minEasiest DA — get your bearings
23–4S1 Dark AetherRegular30 min
35–6S3 Dark AetherRegular30 min
47–8Unstable RiftRegular30 min
59–10S5 Dark AetherRegular30 min
6 ★11–12Red Worm + DARegular30 min2 Squads Required
713–14S2 Dark AetherElder15 minHalf the time, harder DA
815–16S1 Dark AetherElder15 min
917–18S3 Dark AetherElder15 min
1019–20Unstable RiftElder15 min
1121–22S5 Dark AetherElder15 min
12 ★★23–24Red Worm + S5 + EntityElder15 minSeries Finale

Points System

Individual and team scores tracked separately across all 12 stages. Leaderboards posted at the close of every fortnightly window.

DA / Rift Completion
All Stages
10
Full Team Extraction
All Stages — all 3 extract
5
All 3 Enter the DA
All Stages
3
No Self Revives Used
All Stages
5
Red Worm Kill
Stages 6 & 12 only
15
Elder Sigil Bonus
Stages 7–12
+5
Entity Defeat
Stage 12 only — bonus
+10
Stage 12 Max Score
53

Completion + full extraction + all enter DA + no self revives + Red Worm + Elder bonus + Entity. The highest ceiling in the series — fitting for the finale.

Red Worm Stages

Greylorm

Stages 6 and 12 require two registered teams to coordinate loading into the same server. Both squads run zero to hero independently for the first 45 minutes. When the storm hits, squad up and take down Greylorm together — with nothing but what you looted.

No PAP4 VR11. No pre-built loadouts. If your zero to hero kit can't handle it, that's part of the challenge.

Verification: Map screenshot showing only the 6 squad members at the fight location, or a clip of the encounter.

Stage 12 — The Finale

The ultimate zero to hero gauntlet. Chain everything together from a wiped operator.

1
Zero to Hero
Wiped operator, 1-plate vest, nothing. Loot everything.
2
Red Worm — Greylorm
Storm window, 45–60 min. Two squads. Whatever kit you've built.
3
S5 Dark Aether — Elder Sigil
15 minutes inside. Hardest DA. Clock is not your friend.
★
The Entity — Bonus
Trigger and defeat the Entity inside S5. A test of game knowledge as much as skill. +10 pts.

No Shortcuts

The rules exist to keep it honest. Break them and the run doesn't count.

Community Pool

🏆

CoD Points Prize Pool

Community-funded. Every contribution goes directly toward the prize awarded to the series winner at the close of Stage 12.

Only registered team members are eligible. The more the community chips in, the bigger the prize gets.

Contribution details coming soon

Ready to Ascend?

Registration closes when Window 1 opens. Minimum 4 teams required to launch. Don't miss your shot.

Register Your Team
Late registrants added to player pool only — not eligible for series prize